I laid out an outline for what I want to accomplish with the game. At its heart it will be a simple skirmish game with mechanics to run 5-20 models per side. There will be rules for superspies (like James Bond), spy teams (The Avengers) or Mission Teams (like Mission:Impossible). I don't plan to get too complicated with the game play mechanics. It will likely be a two d6 system with die addition or subtraction for skills.
What I really want to work on is mechanics for Intelligence / counter-intelligence rules that would allow the opposing sides to gain information on their adversaries that would affect the game. After a couple of weeks of thinking on this I've decided to try a system using playing cards that I think may work well.
I will post some worksheets on the game mechanics this week.
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